This plugin lets two deepseek bounce around the interface—it has no real purpose.
Install
# from GitHub (first run asks for allowBuilds approval — follow the hint, retry)
dsh plugin --profile web add github:9livewolf/dsh-think-bounce-pet
Any plugin you install runs third-party code with your own permissions — it can read your files, use your credentials, and reach the network, and tool approvals don’t sandbox it. GitHub-sourced plugins also run build scripts at install time — pnpm blocks those until you allow them, so an install can stop with ERR_PNPM_GIT_DEP_PREPARE_NOT_ALLOWED or ERR_PNPM_IGNORED_BUILDS; dsh prints the exact key to add under allowBuilds in your profile’s pnpm-workspace.yaml, and the install works on the next run. Allowing a build is a trust decision: only install sources you trust, and pin a commit (github:owner/repo#sha).
README
This plugin publishes its README in Chinese only.
DeepSeek Harness Web UI 的「思考弹球宠物」插件:让两只大肥鱼在界面里弹来弹去,无实意。
功能
- 常驻球:插件开启期间一直在界面弹跳,不受思考状态影响。
- 思考球:推理开始时从屏幕边缘飞入,思考结束后缩小消失。
- 交互:点一下把球拍走,按住拖动再松手可扔出去。
- 鼠标碰撞:开启后鼠标变成不可推动的障碍,球碰到会被弹开,且不能抓取。
- 重力:可调 0(无重力)、1 倍、2 倍向下重力。
- 自定义:初速度、碰撞损耗、摩擦力、球体大小都可实时调整。
设置
| 参数 | 默认 | 范围 | 说明 |
|---|---|---|---|
| 启用 | 开 | — | 关闭后移除常驻球与思考球,也不再随 think 生成球 |
| 鼠标碰撞 | 0(关) | 0–100 | 0=关闭;50=较大推力(400px/s);100=50 的 5 倍推力;开启时鼠标为障碍且不能抓取球 |
| 重力 | 0(无) | 0–100 | 0=当前无重力;50=1 倍重力;100=2 倍重力 |
| 初速度 | 3440 px/s | 200–4000 | 发射、拍飞、扔出的初始速率 |
| 碰撞损耗 | 14 % | 0–90 | 每次碰壁损失的速度比例 |
| 摩擦力 | 0(无) | 0–100 | 指数阻尼强度(100 ≈ 每秒速度 ×0.018) |
| 球体大小 | 86 % | 20–200 | 以当前 144px 直径/72px 半径为 100% 基准,实时缩放视觉尺寸与碰撞箱 |
参数改动立即生效(飞行中的球下一帧就按新值计算),持久化在
localStorage 的 dsh-think-bounce-pet.settings;v0.1 的旧开关键会自动迁移。
最低速度固定为 46 px/s,不随以上设置项修改;重力模式下贴地时会额外保证竖直方向至少能弹起约 80px 高度,避免球贴地滚/抽搐。
安装 / 更新
# 从 GitHub 安装
& '.\node_modules\.bin\dsh.cmd' plugin --profile web add github:9livewolf/dsh-think-bounce-pet
# 更新
& '.\node_modules\.bin\dsh.cmd' plugin --profile web update dsh-think-bounce-pet
客户端半边改动只需浏览器 F5;本插件无宿主侧逻辑,装好后重启一次 dsh web
即可长期生效。
结构
标准 DSH 双面插件:宿主半边 lib/index.js 为空壳(纯客户端 UI 插件);
浏览器半边 lib/client.js 通过 shell.overlay 槽位挂载全屏
pointer-events:none 图层(每颗球各自一个图层,球本体 pointer-events:auto),通过
settings.section 槽位提供设置页。
Links
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