DeepSeek Harness Plugin

zimai233/dsh-figma-to-lottie

Stars ★ 1 Category Tools & Capabilities Added 2026-08-14

Compile SVG paths and keyframe specs into self-contained Lottie JSON animation files.

Install

# from GitHub (first run asks for allowBuilds approval — follow the hint, retry)

dsh plugin --profile web add github:zimai233/dsh-figma-to-lottie

GitHub-sourced plugins run build scripts on your machine at install time. Only install sources you trust, and pin a commit (github:owner/repo#sha).

README

DeepSeek Harness 打造的 Figma/SVG → Lottie 动画编译器。

将 SVG 路径与关键帧数据编译成自包含的 .lottie.json 文件——直接在 agent 对话中完成,无需任何设计工具。

为什么需要它

DSH 插件生态没有设计工具桥接层(虽然有 Figma MCP,但没有插件能把设计数据编译成动画资产)。本插件填补了这个空白:它把 SVG→Lottie 的编译管道——路径解析、贝塞尔进出切线转换、关键帧缓动——提炼成两个可被 agent 调用的工具。

功能特性

  • lottie_compile_shape — 将 SVG 路径 d 字符串解析为 Lottie 形状值 { i, o, v, c },带正确的贝塞尔切线。编译完整动画前,可先检查任意 SVG 路径的转换结果。
  • lottie_compile — 从紧凑的图层规格组装完整的 Lottie 5.7.4 JSON 文档:矩形(支持渐变填充)、路径、图片(base64 内嵌)、文字,每层均支持透明度 / 上滑关键帧动画。
  • 零构建步骤——纯 ESM,发布即运行时代码。无需 prepare 脚本,无需构建授权。

安装

# 从 npm 安装
dsh plugin --profile myprofile add dsh-figma-to-lottie

# 从 GitHub 安装(建议锁定 commit,供应链更安全)
dsh plugin --profile myprofile add github:zimai233/dsh-figma-to-lottie#<sha>

使用

用自然语言告诉 agent:

"编译一个 3 秒的加载动画:345×414 画布,浅灰背景,10 根蓝色柱子在 x=215.5 处以 0.48/0.24/0.4/1.4 的缓动上滑,每根错开 100ms。写入 ./loading.lottie.json"

agent 会调用 lottie_compile,传入类似这样的规格:

{
  "frame": { "w": 345, "h": 414, "bg": "#f3f4f6", "name": "loading" },
  "fps": 60,
  "durationMs": 3000,
  "layers": [
    { "type": "rect", "id": "bar-1", "x": 215.5, "y": 112, "w": 57, "h": 13, "r": 6.5,
      "gradient": ["#61adf8", "#8fd1fa"], "slideUp": 15, "startMs": 0 },
    { "type": "rect", "id": "bar-2", "x": 215.5, "y": 137, "w": 57, "h": 13, "r": 6.5,
      "gradient": ["#61adf8", "#8fd1fa"], "slideUp": 15, "startMs": 100 }
  ]
}

产出的 Lottie JSON 可直接用于 iOS / Android / Web(LottieWeb、lottie-ios、lottie-android)。

图层规格参考

字段 类型 说明
frame.w / frame.h number 画布尺寸(像素,必填)
frame.bg hex 字符串 可选背景色
fps number 帧率,默认 60
durationMs number 动画总时长(必填)
bezier {p1x,p1y,p2x,p2y} 可选缓动曲线,默认为上滑缓动

图层类型

类型 字段
rect xywhr?fill?gradient?: [c1,c2]slideUp?opacity?startMs?endMs?
path d(SVG 路径)、x?y?fill?opacity?
image path(绝对文件路径,PNG 以 base64 内嵌)、xywh
text textxysizecolor?font?

开发

npm install
npm test          # 对 buildLottie + svgPathToLottie 运行纯核心测试
npm run pack      # 打包预检(相当于 pnpm pack)

许可证

MIT


dsh-figma-to-lottie

Figma/SVG → Lottie animation compiler for DeepSeek Harness.

Turn SVG paths and keyframe data into self-contained .lottie.json files — directly from your agent conversation, no design tool required.

Why

The DSH plugin ecosystem has no design-tool bridge (the Figma MCP exists, but no plugin compiles design data into animation assets). This plugin fills that gap: it extracts the SVG→Lottie compilation pipeline — path parsing, bezier in/out tangent conversion, keyframe easing — into two agent-callable tools.

Features

  • lottie_compile_shape — parse an SVG path d string into a Lottie shape value { i, o, v, c } with correct bezier tangents. Inspect how any SVG path translates before compiling a full animation.
  • lottie_compile — assemble a complete Lottie 5.7.4 JSON document from a compact layer spec: rects (with gradient fills), paths, images (base64-embedded), and text, each with per-layer opacity/slide-up keyframe animation.
  • Zero build step — pure ESM, the published package is the runtime code. No prepare script, no build permission needed.

Install

# from npm
dsh plugin --profile myprofile add dsh-figma-to-lottie

# from GitHub (lock the commit for supply-chain hygiene)
dsh plugin --profile myprofile add github:zimai233/dsh-figma-to-lottie#<sha>

Usage

Ask the agent in natural language:

"Compile a 3-second loading animation: 345×414 frame, light gray background, 10 blue bars at x=215.5 that slide up with a 0.48/0.24/0.4/1.4 ease, staggered 100ms apart. Write it to ./loading.lottie.json"

The agent calls lottie_compile with a spec like:

{
  "frame": { "w": 345, "h": 414, "bg": "#f3f4f6", "name": "loading" },
  "fps": 60,
  "durationMs": 3000,
  "layers": [
    { "type": "rect", "id": "bar-1", "x": 215.5, "y": 112, "w": 57, "h": 13, "r": 6.5,
      "gradient": ["#61adf8", "#8fd1fa"], "slideUp": 15, "startMs": 0 },
    { "type": "rect", "id": "bar-2", "x": 215.5, "y": 137, "w": 57, "h": 13, "r": 6.5,
      "gradient": ["#61adf8", "#8fd1fa"], "slideUp": 15, "startMs": 100 }
  ]
}

The result is a ready-to-play Lottie JSON for iOS / Android / Web (LottieWeb, lottie-ios, lottie-android).

Layer Spec Reference

Field Type Description
frame.w / frame.h number Canvas size in px (required)
frame.bg hex string Optional background fill
fps number Frames per second, default 60
durationMs number Total animation length (required)
bezier {p1x,p1y,p2x,p2y} Optional easing curve, defaults to slide-up ease

Layer types

Type Fields
rect x, y, w, h, r?, fill?, gradient?: [c1,c2], slideUp?, opacity?, startMs?, endMs?
path d (SVG path), x?, y?, fill?, opacity?
image path (absolute file path, PNG base64-embedded), x, y, w, h
text text, x, y, size, color?, font?

Development

npm install
npm test          # runs the pure-core tests against buildLottie + svgPathToLottie
npm run pack      # dry-run publish (pnpm pack equivalent)

License

MIT

Content from the project README on GitHub ↗

Links

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