Compile SVG paths and keyframe specs into self-contained Lottie JSON animation files.
Install
# from GitHub (first run asks for allowBuilds approval — follow the hint, retry)
dsh plugin --profile web add github:zimai233/dsh-figma-to-lottie
GitHub-sourced plugins run build scripts on your machine at install time. Only install sources you trust, and pin a commit (github:owner/repo#sha).
README
为 DeepSeek Harness 打造的 Figma/SVG → Lottie 动画编译器。
将 SVG 路径与关键帧数据编译成自包含的 .lottie.json 文件——直接在 agent 对话中完成,无需任何设计工具。
为什么需要它
DSH 插件生态没有设计工具桥接层(虽然有 Figma MCP,但没有插件能把设计数据编译成动画资产)。本插件填补了这个空白:它把 SVG→Lottie 的编译管道——路径解析、贝塞尔进出切线转换、关键帧缓动——提炼成两个可被 agent 调用的工具。
功能特性
lottie_compile_shape— 将 SVG 路径d字符串解析为 Lottie 形状值{ i, o, v, c },带正确的贝塞尔切线。编译完整动画前,可先检查任意 SVG 路径的转换结果。lottie_compile— 从紧凑的图层规格组装完整的 Lottie 5.7.4 JSON 文档:矩形(支持渐变填充)、路径、图片(base64 内嵌)、文字,每层均支持透明度 / 上滑关键帧动画。- 零构建步骤——纯 ESM,发布即运行时代码。无需
prepare脚本,无需构建授权。
安装
# 从 npm 安装
dsh plugin --profile myprofile add dsh-figma-to-lottie
# 从 GitHub 安装(建议锁定 commit,供应链更安全)
dsh plugin --profile myprofile add github:zimai233/dsh-figma-to-lottie#<sha>
使用
用自然语言告诉 agent:
"编译一个 3 秒的加载动画:345×414 画布,浅灰背景,10 根蓝色柱子在 x=215.5 处以 0.48/0.24/0.4/1.4 的缓动上滑,每根错开 100ms。写入 ./loading.lottie.json"
agent 会调用 lottie_compile,传入类似这样的规格:
{
"frame": { "w": 345, "h": 414, "bg": "#f3f4f6", "name": "loading" },
"fps": 60,
"durationMs": 3000,
"layers": [
{ "type": "rect", "id": "bar-1", "x": 215.5, "y": 112, "w": 57, "h": 13, "r": 6.5,
"gradient": ["#61adf8", "#8fd1fa"], "slideUp": 15, "startMs": 0 },
{ "type": "rect", "id": "bar-2", "x": 215.5, "y": 137, "w": 57, "h": 13, "r": 6.5,
"gradient": ["#61adf8", "#8fd1fa"], "slideUp": 15, "startMs": 100 }
]
}
产出的 Lottie JSON 可直接用于 iOS / Android / Web(LottieWeb、lottie-ios、lottie-android)。
图层规格参考
| 字段 | 类型 | 说明 |
|---|---|---|
frame.w / frame.h |
number | 画布尺寸(像素,必填) |
frame.bg |
hex 字符串 | 可选背景色 |
fps |
number | 帧率,默认 60 |
durationMs |
number | 动画总时长(必填) |
bezier |
{p1x,p1y,p2x,p2y} | 可选缓动曲线,默认为上滑缓动 |
图层类型
| 类型 | 字段 |
|---|---|
rect |
x、y、w、h、r?、fill?、gradient?: [c1,c2]、slideUp?、opacity?、startMs?、endMs? |
path |
d(SVG 路径)、x?、y?、fill?、opacity? |
image |
path(绝对文件路径,PNG 以 base64 内嵌)、x、y、w、h |
text |
text、x、y、size、color?、font? |
开发
npm install
npm test # 对 buildLottie + svgPathToLottie 运行纯核心测试
npm run pack # 打包预检(相当于 pnpm pack)
许可证
MIT
dsh-figma-to-lottie
Figma/SVG → Lottie animation compiler for DeepSeek Harness.
Turn SVG paths and keyframe data into self-contained .lottie.json files — directly from your agent conversation, no design tool required.
Why
The DSH plugin ecosystem has no design-tool bridge (the Figma MCP exists, but no plugin compiles design data into animation assets). This plugin fills that gap: it extracts the SVG→Lottie compilation pipeline — path parsing, bezier in/out tangent conversion, keyframe easing — into two agent-callable tools.
Features
lottie_compile_shape— parse an SVG pathdstring into a Lottie shape value{ i, o, v, c }with correct bezier tangents. Inspect how any SVG path translates before compiling a full animation.lottie_compile— assemble a complete Lottie 5.7.4 JSON document from a compact layer spec: rects (with gradient fills), paths, images (base64-embedded), and text, each with per-layer opacity/slide-up keyframe animation.- Zero build step — pure ESM, the published package is the runtime code. No
preparescript, no build permission needed.
Install
# from npm
dsh plugin --profile myprofile add dsh-figma-to-lottie
# from GitHub (lock the commit for supply-chain hygiene)
dsh plugin --profile myprofile add github:zimai233/dsh-figma-to-lottie#<sha>
Usage
Ask the agent in natural language:
"Compile a 3-second loading animation: 345×414 frame, light gray background, 10 blue bars at x=215.5 that slide up with a 0.48/0.24/0.4/1.4 ease, staggered 100ms apart. Write it to ./loading.lottie.json"
The agent calls lottie_compile with a spec like:
{
"frame": { "w": 345, "h": 414, "bg": "#f3f4f6", "name": "loading" },
"fps": 60,
"durationMs": 3000,
"layers": [
{ "type": "rect", "id": "bar-1", "x": 215.5, "y": 112, "w": 57, "h": 13, "r": 6.5,
"gradient": ["#61adf8", "#8fd1fa"], "slideUp": 15, "startMs": 0 },
{ "type": "rect", "id": "bar-2", "x": 215.5, "y": 137, "w": 57, "h": 13, "r": 6.5,
"gradient": ["#61adf8", "#8fd1fa"], "slideUp": 15, "startMs": 100 }
]
}
The result is a ready-to-play Lottie JSON for iOS / Android / Web (LottieWeb, lottie-ios, lottie-android).
Layer Spec Reference
| Field | Type | Description |
|---|---|---|
frame.w / frame.h |
number | Canvas size in px (required) |
frame.bg |
hex string | Optional background fill |
fps |
number | Frames per second, default 60 |
durationMs |
number | Total animation length (required) |
bezier |
{p1x,p1y,p2x,p2y} | Optional easing curve, defaults to slide-up ease |
Layer types
| Type | Fields |
|---|---|
rect |
x, y, w, h, r?, fill?, gradient?: [c1,c2], slideUp?, opacity?, startMs?, endMs? |
path |
d (SVG path), x?, y?, fill?, opacity? |
image |
path (absolute file path, PNG base64-embedded), x, y, w, h |
text |
text, x, y, size, color?, font? |
Development
npm install
npm test # runs the pure-core tests against buildLottie + svgPathToLottie
npm run pack # dry-run publish (pnpm pack equivalent)
License
MIT
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