DeepSeek Harness Plugin

Nico-2222/dsh-mys-checkin

Category Tools & Capabilities Added 2026-11-10

Daily check-in for MiYoushe (米游社) across six miHoYo games (mainland China servers only): Genshin Impact, Honkai: Star Rail, Zenless Zone Zero, Honkai Impact 3rd, Tears of Themis and Honkai Gakuen 2. QR-code login inside the plugin panel, per-game selection, a daily schedule with random jitter and startup catch-up, and four agent tools. Credentials stay on the local machine (mode 0600) and are never sent anywhere but the official miHoYo API.

Install

# from GitHub (first run asks for allowBuilds approval — follow the hint, retry)

dsh plugin --profile web add github:Nico-2222/dsh-mys-checkin

Any plugin you install runs third-party code with your own permissions — it can read your files, use your credentials, and reach the network, and tool approvals don’t sandbox it. GitHub-sourced plugins also run build scripts at install time — pnpm blocks those until you allow them, so an install can stop with ERR_PNPM_GIT_DEP_PREPARE_NOT_ALLOWED or ERR_PNPM_IGNORED_BUILDS; dsh prints the exact key to add under allowBuilds in your profile’s pnpm-workspace.yaml, and the install works on the next run. Allowing a build is a trust decision: only install sources you trust, and pin a commit (github:owner/repo#sha).

README

A DeepSeek Harness (dsh) Cordis bundle that performs the daily miHoYo BBS (米游社) game check-in for every role bound to your account — 原神, 崩坏:星穹铁道, 绝区零, 崩坏3, 未定事件簿, 崩坏学园2 — with per-game selection, a daily schedule, and agent tools.

Features

  • QR login — scan once with the 米游社 App; the plugin exchanges the ticket for long-lived credentials itself. No browser cookie jar, no password.
  • Pick your games — enable only the games you play; every bound role (across regions) is signed.
  • Daily schedule — default 00:30 Asia/Shanghai plus a random 0–10 min jitter; a startup catch-up covers a machine that was off at the scheduled time (sign-in is idempotent: -5003 means already signed).
  • Agent tools — mys_checkin_status, mys_checkin_now, mys_checkin_games, mys_checkin_schedule.
  • Audit trail — per-role result, cumulative day count and the day's reward name, last 14 runs.

Install

dsh plugin --profile <profile> add dsh-mys-checkin

For local development, copy this directory into the profile's node_modules and add the package name to dsh.profile.bundles in the profile's package.json.

After a restart open the panel:

http://127.0.0.1:<port>/mys-checkin

Configuration

Every field has a default; most users only touch the panel. To configure in YAML, override the row in the profile's cordis.patch.yml:

- id: mys-checkin
  name: dsh-mys-checkin
  config:
    games: [genshin, starrail, zzz]
    signTime: "00:30"
    jitterMinutes: 10
    autoSign: true
    catchUp: true
    panelPath: /mys-checkin
key default meaning
games [] enabled games; empty means "not chosen yet" — pick in the panel
signTime 00:30 daily wall-clock time, Asia/Shanghai
jitterMinutes 10 random delay ceiling (0–120)
autoSign true enable the scheduler
catchUp true run once on startup when today has no recorded run
panelPath /mys-checkin panel route
dataPath empty state file; empty = $DSH_HOME/data/mys-checkin/state.json

Security & privacy

  • The package ships no account, token or cookie. Credentials exist only after you scan a QR.
  • They are stored in $DSH_HOME/data/mys-checkin/state.json with mode 0600, written atomically.
  • Tokens appear only in request headers to *.mihoyo.com: never in logs, never in tool output, and the panel API returns only a masked UID.
  • To revoke, delete the state file or use "退出登录" in the panel.
  • The panel and its API ride the dsh loopback port and carry no separate auth: do not expose that port to the internet or put it behind a public reverse proxy.
  • One account per state file; a second account needs a second profile with its own dataPath.

Return codes

retcode meaning behaviour
0 signed records reward + cumulative days
-5003 already signed today treated as success
-100 / -1001 credential expired refresh cookie_token from stoken once, then ask to re-scan
-500001 missing x-rpc-signgame or stale DS salt check signgame and client constants
10001 parameter error (stale act_id) update act_id in lib/games.js

UI assets

The miyoushe wordmark and the six official community avatars under lib/assets/ are fetched from miHoYo's public community CDN (bbs-static.miyoushe.com, fastcdn.mihoyo.com, www.miyoushe.com/assets) purely so the panel is recognisable. All trademarks and artwork remain miHoYo's property; this project claims no rights and represents no affiliation. Remove the images at any time — the panel degrades to text-only labels.

Panel markup lives in lib/panel.html and is re-read on every request, so restyling is a file save (no plugin reload needed after the first restart).

Limitations

  • Mainland China servers only; HoYoLAB (global) uses different endpoints and salts.
  • After a miHoYo client update, BBS_VERSION / WEB_SALT may need bumping (symptom: -500001).
  • Game check-in only — no 米游币 community tasks, cloud-game sign-in, or mall exchange.
  • Scheduling depends on the dsh process being alive; the startup catch-up covers the rest.

Disclaimer

Personal-use automation, not affiliated with miHoYo. Use it on your own account, at low frequency; batch or commercial use may get the account restricted. No warranty.

License

MIT

Content from the project README on GitHub ↗

Links

More in this category

View the whole category →

Community comments

Comments are public GitHub Discussions. Loading them connects to GitHub and Giscus; a GitHub account is required to post.