DeepSeek Harness Plugin

KongChengZhi/dsh-pixel-studio#dsh-cli-anything-aseprite

Stars ★ 0 Category Just for Fun Added 2026-08-15

Aseprite-style pixel art studio: the AI draws sprites stroke by stroke with selections, layers, animation frames, gradients, symmetry and reference layers, each step rendered live as ANSI terminal frames.

Install

# from GitHub (first run asks for allowBuilds approval — follow the hint, retry)

dsh plugin --profile web add github:KongChengZhi/dsh-pixel-studio#path:/dsh-cli-anything-aseprite

Any plugin you install runs third-party code with your own permissions — it can read your files, use your credentials, and reach the network, and tool approvals don’t sandbox it. GitHub-sourced plugins also run build scripts at install time. Only install sources you trust, and pin a commit (github:owner/repo#sha).

README

Aseprite pixel-art studio for DeepSeek Harness (DSH).

An agent-usable CLI harness for the Aseprite pixel-art editor, built with the CLI-Anything methodology, plus a DSH plugin that turns it into 18 model tools. The AI draws pixel art like a human — one deliberate stroke at a time — and every stroke is rendered live as an ANSI terminal frame, so humans can watch the AI work in real time.

DSH 像素画工作室:AI 像人类一样分步绘制像素画(打形→底色→阴影→高光),
每一步操作实时渲染到终端,人类全程可见。

✨ Features

  • Human drawing vocabulary: pixel / line (Bresenham) / rect / ellipse / flood fill / eraser — plus symmetry (h/v/both), tiled mode (seamless textures), gradient (rgb16 interpolation).
  • Selection (Aseprite semantics): fill / stroke / clear / copy (persistent clipboard) / paste / move / get.
  • Layers: add / remove / duplicate / merge / opacity / visibility / reference layers (rotoscoping, excluded from render).
  • Animation: frames, durations, frame tags, onion-skin ghost rendering in the terminal.
  • Canvas: free size 1..1024², presets (icon…max), resize with 9-grid anchor, nearest-neighbor rescale.
  • Colors: classic palettes (pico8/db16/sweetie16/na16) + rgb16:r,g,b 4096-color mode (16×16×16 indexed RGB).
  • Export: PNG (nearest upscale) / animated GIF / sprite sheet PNG+JSON / PNG sequence / native .aseprite binary (hand-written ASE writer, opens in the real Aseprite).
  • Undo/redo across CLI processes (sidecar persistence), crash-safe concurrent saves.
  • 73/73 tests (unit + E2E, including byte-level .aseprite format checks).
  • Optional live monitor UI (draggable overlay: ANSI canvas, preview zoom, layers with opacity sliders, export buttons, project switcher, workdir picker) — loaded as a DSH dynamic plugin, see monitor/.

📦 Install

1. Install the Python harness

pip install -e ./python        # provides the `cli-anything-aseprite` CLI

Requires Python ≥ 3.10, click, Pillow. No Aseprite binary needed — the harness implements the document model, drawing primitives, and the native .aseprite file format itself. If a real aseprite binary exists, set ASEPRITE_BIN to enable advanced batch conversion.

2. Install the DSH plugin

From a checkout:

dsh plugin add ./dsh-cli-anything-aseprite

From npm (once published):

dsh plugin add dsh-cli-anything-aseprite

From GitHub:

dsh plugin add github:YOUR_USER/dsh-cli-anything-aseprite

Then verify the layer applied:

dsh --dump-config | grep cli-anything-aseprite

The plugin registers 18 pixelart_* tools in every session of that profile. Workdir defaults to ~/.dsh/aseprite-work (override with the plugin config: workdir: row or ASEPRITE_WORKDIR env).

🚀 Quick start (AI draws a sprite)

  1. Open a DSH session (profile with this bundle installed).
  2. Ask: "画一个 32×32 的像素勇者,pico8 调色板" — or drive the tools manually:
    pixelart_new {name: "hero", preset: "sprite", palette: "pico8"}
    pixelart_draw {op: "line", x: 9, y: 7, x1: 9, y1: 13, color: "#1d2b53"}
    pixelart_draw {op: "rect", x: 10, y: 7, w: 12, h: 7, color: "#1d2b53"}
    pixelart_draw {op: "rect", x: 10, y: 7, w: 12, h: 4, color: "#ff004d", fill: true}
    pixelart_terminal {}     # → live ANSI frame (human-watchable)
    pixelart_export {format: "png", scale: 8}
    pixelart_export {format: "aseprite"}   # → hero.aseprite, opens in Aseprite
    
  3. Watch the terminal frame after every stroke — the AI's canvas is always visible.

🗂️ Project layout

dsh-cli-anything-aseprite/
├── src/index.js            # DSH Host plugin: 18 pixelart_* tools (defineTool)
├── cordis.patch.yml        # DSH bundle patch layer
├── package.json            # dsh.bundle manifest
├── python/                 # cli-anything-aseprite Python harness
│   └── cli_anything/aseprite/
│       ├── core/           # model, canvas (drawing+symmetry+tiled+gradient),
│       │                   # palette, layers, animation, export (.aseprite
│       │                   # binary writer), session (undo)
│       ├── utils/          # terminal (ANSI frames + onion skin), io, backend
│       ├── tests/          # TEST.md plan + 73 tests
│       └── skills/SKILL.md # AI pixel-art methodology (human drawing passes)
└── monitor/                # optional live GUI monitor (dynamic DSH plugin)

🧪 Test

python3 -m pytest python/cli_anything/aseprite/tests/ -q   # 73 passing

🏗️ How it works (architecture)

model tools (pixelart_*)                 DSH Host plugin (src/index.js)
      │  JSON args
      ▼
cli-anything-aseprite --file X.pxa --json <cmd>     Python harness (python/)
      │
      ├── core/canvas.py   drawing primitives → sparse cel model
      ├── core/export.py   PNG/GIF/sheet/PNG-seq + .aseprite binary writer
      └── utils/terminal.py ANSI truecolor half-block frames (human view)

State persists per project as <name>.pxa (JSON document) + sidecars (.history.json undo stack, .clipboard.json selection clipboard, .modes.json symmetry/tiled) — so undo, clipboard and modes survive separate CLI processes, exactly like a real editor session.

Every mutating tool refreshes the in-memory state and returns version, which drives the live monitor UI (polling pix-state).

📚 References

License

MIT — see LICENSE.

Content from the project README on GitHub ↗

Links

More in this category

View the whole category →