DeepSeek Harness Plugin

Dogegg-1/dsh-godot-workbench-plugin

Category Development & Runtime Added 2026-11-11

Godot game development workbench for DeepSeek Harness. Windows only, preview release: plans a game (GDD, tasks, acceptance checks), changes project files through controlled read/write tools, diagnoses the project and runs it for evidence. Runtime and import checks launch your configured Godot as a normal process with your permissions (the AppContainer sandbox applies only in the restrictedProduction option); the official Godot 4 standard build can be downloaded on request after confirmation (SHA-256 checked), creating a project registers it in Godot's project list, and the selected project context is sent to your configured model.

Install

# from a prebuilt release tarball

dsh plugin --profile web add "https://github.com/Dogegg-1/dsh-godot-workbench-plugin/releases/download/v0.1.8/godot-workbench-0.1.8.tgz"

# from GitHub (first run asks for allowBuilds approval — follow the hint, retry)

dsh plugin --profile web add github:Dogegg-1/dsh-godot-workbench-plugin

Any plugin you install runs third-party code with your own permissions — it can read your files, use your credentials, and reach the network, and tool approvals don’t sandbox it. GitHub-sourced plugins also run build scripts at install time — pnpm blocks those until you allow them, so an install can stop with ERR_PNPM_GIT_DEP_PREPARE_NOT_ALLOWED or ERR_PNPM_IGNORED_BUILDS; dsh prints the exact key to add under allowBuilds in your profile’s pnpm-workspace.yaml, and the install works on the next run. Allowing a build is a trust decision: only install sources you trust, and pin a commit (github:owner/repo#sha).

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