DeepSeek Harness 插件

harde1/dsh-xcodebuild

Star 数 ★ 2 下载量(近 30 天) 2,502 分类 开发与运行时 收录于 2026-09-23 npm dsh-xcodebuild

在 harness 中通过 xcodebuild 编译、测试、归档并运行 iOS 或 macOS 工程——实时可过滤的构建日志、从工程自身读取的 scheme 与目标设备选择,以及模拟器与 USB 真机的日志流,包含经 libimobiledevice 支持的 iOS 16 及更早设备,其 app 日志在设备锁屏时依然可读。仅限 macOS。

安装

# npm 包(预构建)

dsh plugin --profile web add dsh-xcodebuild

# GitHub 源码(首次需按提示配置 allowBuilds 构建授权后重试)

dsh plugin --profile web add github:harde1/dsh-xcodebuild

装任何插件都等于在你的机器上跑第三方代码,权限和你本人一样大——能读你的文件、用你的凭据、访问网络,工具审批管不到它。GitHub 来源的插件还会在安装时执行构建脚本——pnpm 默认拦截,所以安装可能停在 ERR_PNPM_GIT_DEP_PREPARE_NOT_ALLOWED 或 ERR_PNPM_IGNORED_BUILDS;dsh 会打印出需要添加的确切键名,把它加进该 profile 的 pnpm-workspace.yaml 的 allowBuilds 下,重跑一次即可装上。放行构建本身就是一次信任判断:请只安装可信来源,并尽量锁定 commit(github:owner/repo#sha)。

README

该插件的 README 只有英文版本。

An Xcode build and development loop for DeepSeek Harness: build, test, clean, archive and run an iOS/macOS project, with a live build log you can filter — driven either by the agent through six tools, or by hand from a panel inside the conversation.

Inspired by the SweetPad VS Code extension. The package and composition row keep the id dsh-xcodebuild; XcBuild is the name shown in the UI.

What it adds

Seven model-facing tools

Tool Purpose
xcode_doctor What this machine has and what it lacks, with the install command for each gap, plus the Xcode in use. Run this first when a device will not install or launch.
xcode_project Detect a .xcworkspace / .xcodeproj / Package.swift; list schemes, configurations, targets, and any SweetPad defaults in .vscode/settings.json.
xcode_destinations Every channel that can name a device, merged: -showdestinations (simulators, My Mac, the hardware Xcode manages) + xcdevice (Xcode's own device layer) + devicectl (CoreDevice) + the classic USB channel. Each entry carries a ready-to-use destination string, whether it is reachable, and which sources saw it; recommended is never an unreachable device.
xcode_run build / test / clean / archive / run. Streams the full log into a background run and returns the collected compiler errors. run installs with simctl on a simulator, devicectl on a device CoreDevice knows, ideviceinstaller + ios-deploy on iOS 16 and earlier, and does neither for macOS.
xcode_log The run's log: buffered tail, incremental slice by line number, or a regex-filtered view. Safe to call mid-build.
xcode_lldb Debug the app this workspace last ran. view-hierarchy attaches LLDB to it, stops it, returns the key window's view tree (class, frame, text, hidden, stack-view attributes) and writes the same tree, with a screenshot cropped per view, as a .lookin file Lookin.app opens; lookin opens that file; command runs any raw LLDB command (po, bt, breakpoint set, expression) in the same session; attach / interrupt / detach / status manage that session. On an iOS 16 or earlier device, which CoreDevice cannot reach, LLDB attaches through a debugserver port forwarded by pymobiledevice3 (pipx install pymobiledevice3); the canvas draws each control's colours, text and pictures, fetched in the background and cached per process.
xcode_device_log The log of a simulator (simctl spawn, snapshot or a bounded live window) or of physical hardware. On iOS 16 and earlier, pass bundleId and the app's own per-launch log (Documents/PPCrashLog/log_<timestamp>.log) is read out of its sandbox — the file that survives a crash, readable while the device is locked; mode: "syslog" gives the live idevicesyslog window instead.

Model guidance, so the tools are used without being named

  • A short system-prompt section (dsh-xcodebuild, via ctx.systemPrompt.section) is present on every step. It tells the model to use the xcode_* tools instead of shelling out to xcodebuild, and which tool answers which situation (build errors, a crash after launch, a missing tool).
  • A runtime skill, xcode-build-loop (via ctx.skills.register), holds the full procedure: pick project → scheme → destination, run, read errors, fix, rerun, and read the device log. The model loads it on demand, so the long text costs nothing until an Xcode task comes up.

Both are optional services (ctx.inject), so a profile without them still mounts the tools.

The panel follows the model, and comes forward for a build. xcode_run tags its run with the calling session's working directory, so the panel open on that project picks it up within a few seconds of idle polling: it clears the old log, streams the new one, matches scheme / configuration / destination to what is actually building, and marks the run by agent. Stop works on it like on any other run.

A build, run, test or archive started by the model also opens the panel: the official right sidebar is asked for this plugin's tab with sidebarRight.openTab, and a shell whose column is owned by better-sidebar — or that has no sidebar at all — gets the floating panel instead, because a step nobody can see is the one thing this is for. Reads (xcode_lldb, xcode_device_log, xcode_log, and the rest) never take the screen that way; they are recorded in the panel's AI strip instead, which names the step in the panel's own words (正在构建 · Enshi · Debug) with how long ago it was. The switch beside it, AI 调用时自动打开, turns the opening off and is remembered in localStorage under dsh-xcodebuild:autoOpen (on by default). The host records each step in agentSteps (noteAgentStep), keyed by workspace like the runs, and the panel is shown only its own session's.

A panel, in three seats, taking whichever sidebar the shell has:

  • Docked in dsh-better-sidebar, when that plugin is installed — via ctx.betterSidebar.registerTab, so it appears as a tab in its workbench (right sidebar or bottom panel) with a title chip and a close button supplied by the host. The tab is added from better-sidebar's own list; there is deliberately no permanent header button, because a second fixed entry beside the session title would only be clutter once a sidebar can host it.
  • Docked in the shell's own right sidebar, when better-sidebar is not installed — via ctx.sidebarRightTabs.register, the same tab registry the shell's Files tab uses. The panel becomes a tab type there, listed in that sidebar's Guide (a capsule carrying the title and description) and in its add-tab menu; the shell draws the chip and the close button. Same rule: no header button, because the sidebar offers the tab itself.
  • Floating — the fallback for a shell with neither sidebar: the same panel in shell.overlay, with its own head row and close button, and a header button to open it — that button is the only way in when there is no sidebar to add the tab from, so it survives for exactly that case and renders nothing otherwise.

One mark wherever it is docked. The plugin is recognised by the same four-blade drawing in every seat: the header button's emblem, the icon better-sidebar draws in its tab strip, the shell's Guide capsule, the shell's tab chip, and the floating panel's head row. The seats disagree about how a size is handed over — better-sidebar calls icon(size), the shell's Guide renders entry.icon as a component and passes {size, className} — so one component (Mark) is the drawing and a one-line adapter answers the first shape. Each drawing declares its own gradient, because several seats are on screen at once and url(#…) would otherwise resolve to whichever identical definition the document happens to hold first. test/client-interaction.test.mjs compares the drawn path across the seats, so "the same mark" is a test result rather than a claim.

The two sidebars are alternatives rather than layers: better-sidebar wins when it is there, and the official right sidebar is the fallback. Because each service arrives whenever it arrives, syncSeats() reads both and gives back a seat it has to, so the arrival order cannot leave the panel in two places or in none.

Both are reached through ctx.inject([…], …) and deliberately not through dsh.client.inject. That list is a hard dependency: naming dsh-better-sidebar (or the right sidebar's package) there would stop this plugin's client half from loading for anyone who does not have it, which is the opposite of having a fallback. All three seats are covered by test/client-interaction.test.mjs.

Whichever seat it lands in, the panel gives you: a project picker (below), scheme / destination / configuration selectors with a ⟳ beside the destination list that re-reads it on demand, Build / Run / Test / Clean / Archive / Stop, a colour-coded streaming log, and a filter bar.

A debugger, in a drawer along the bottom. ⌘L, or the LLDB button in the status row, opens a strip that is hidden the rest of the time. View Hierarchy answers the question a screenshot cannot: it attaches LLDB to the app this project last ran, stops it, and draws the key window's view tree — class, address, frame, text, hidden flag, and a stack view's axis/distribution/alignment, which is usually why a screen looks wrong. The stop is the old way of doing it: the app loads a small helper the first time it is read (see Reading an app without stopping it), and from then on it answers for itself while it keeps running. A filter narrows it by class, text or address without asking the host again — the rows that match are highlighted, the ancestors that place them are dimmed, and the bar says how many matched. The tree folds like Lookin's: a triangle on every row that has children (⌥-click for a whole branch), the arrow keys to walk and fold it, the fold kept by address so a re-read leaves it as it was, and three modes — smart content-open default, everything open, or only the outer windows — with a view picked on the canvas opening its own way into view. And a box at the bottom takes any LLDB command. 添到聊天 — on a view's right-click menu, on the picked view's chip, on any line of the build log or the LLDB transcript, and beside a build's error count — puts it into the chat as a reference that says where it came from (source), what exactly it points at (refers to), and which tool call reaches it or reads around it, so the model knows precisely what is meant. The drawer is the same session the model uses, so a session the model starts opens it — transcript and all — and the user can take the prompt over from there. ⤢ gives the drawer the whole panel (and ⤡ gives it back; the panel itself is resizable by its corner), and a double-click on a row focuses that view's subtree.

The canvas shows the app, with the view frames on it. Between the tree and the inspector sits Lookin's preview, built the same way — from LLDB alone. It is the window's own picture, rendered inside the app while it is stopped (one view, scale 1, one short stop) and drawn in the canvas's own coordinates, so it zooms, turns and pans with the boxes; 2D shows the frames flat, 3D pulls them apart by overlap depth and a drag turns the stack, 隐藏视图 draws the hidden ones dashed, and a box carries its class name when it is big enough on screen to hold one. A slide moves the camera and never the scale — a trackpad reports a two-finger slide as a wheel event with no modifier, which is why every scroll used to change the zoom — while a pinch (or ⌘+wheel) zooms and the percentage beside 适配 is itself a control: drag it sideways, double-click it for 100 %. Clicking a box picks that view, a double-click focuses it, a right-click opens the row's menu — and 截图 turns the picture off for a pure frame drawing, 刷新截图 reads it again. Rendering the app's own layer is also what fixes what used to be invisible here: no CoreGraphics struct may be a value in an LLDB expression on Xcode 26 (error: attempt to use a deleted function for CGSize size = [layer frame].size and for CGRectMake, in every language mode), so the geometry travels as four doubles out of NSValue and the context is a bitmap context — which is what made the per-view images real rather than always falling back to a cropped screenshot. Where even that cannot run — a device whose UIKit module the installed Xcode has no SDK for, so no CGFloat and no CGContextRef can be named — the window is a screen capture cropped to its frame instead, taken with the platform's own tool and sips, which needs no debugger at all; the note beside the picture says so.

An inspector beside the tree, built on LLDB alone. Picking a view opens three panes and no Lookin server anywhere. They are drawn from one read: the stop that reads the tree also reads every view's attributes and layout, and a click afterwards costs nothing — no second attach, no second stop, no round trip at all. Attaching is the expensive half (4 s to a simulator, 15–23 s to a phone), while one _ivarDescription on a process that is already stopped costs about 20 ms and one layout report about 10 ms, so reading them per click paid the expensive half over and over. 96 views of a test app come back as 2.9 MB of detail in 6 s, once. The pass is bounded (400 views, 6 s) and says how many it reached — 已缓存 N 个视图 in the tree's stats, with (部分) when it stopped early — so a view the bounds left out is still read on demand when it is opened, and 刷新 re-reads the picked view even when it is cached:

  • 属性 — everything the app says about the object, grouped by the class that declares it, read with _ivarDescription. ⌘L-style rows that can be written get an editor chosen from the declared type: a switch for a BOOL, a field for a number, a text field for a string, a colour well for a UIColor, four boxes for a CGRect. The edit goes to the app as setValue:forKey: and the pane then shows what the app reports, so a value its own layout code writes back says so instead of pretending to have changed.
  • 布局 — Auto Layout in one expression: whether the autoresizing mask is still translating, whether the engine calls the layout ambiguous, the intrinsic size, hugging and resistance, this view's own constraints, and the ones living on its ancestors that mention it. An address inside a constraint's text is a button that selects that view.
  • 预览 — the rendered image of the view, solo or with its subtree, with zoom and pan.

Above the panes, the chain from the window down to the picked view, each link a jump.

A tree Lookin can open. Lookin is the better window onto a hierarchy, and the Lookin button in the drawer opens the tree there — but Lookin normally needs its own server inside the app. Lookin being installed is checked rather than assumed: with it the drawer offers Lookin, and without it the same slot offers Reveal — the file in Finder — because a button labelled "Lookin" that quietly opened Finder would be a lie. This does not: every read writes what it just read as /tmp/dsh-xcodebuild/lookin-<when>.lookin, which Lookin.app opens directly. That is what makes an app reachable only by the debugger — no LookinServer, a release binary, a device you can attach to and nothing more — browsable in the same tree view, with each node's class chain, frame, alpha and hidden flag — the frames are the same superview-relative numbers the panel prints, which is the space Lookin's own files use. The class chain is asked of the runtime, one expression per distinct class, which is why the first read of a session takes a moment longer than the ones after it. Ten files are kept.

A row is a question. Clicking a view in the tree opens a detail pane beside it: the view's own image — Solo for the control alone, Group for it with its subtree — then the numbers behind it, its frame and bounds, its background colour as a swatch, its layer class and the chain of classes it inherits from. That is Lookin's window onto a hierarchy, in the drawer, without Lookin installed.

The pane is fetched per click rather than shipped with the tree, because the tree is text and the images are not: one view's two renders at a time, parsed by the host, so a colour that comes out the wrong shade is a failing test instead of a screenshot someone has to squint at.

The images are the views' own. Each node carries the two images Lookin shows, and both are rendered inside the app, because a screenshot cannot produce either: solo is the control alone (its sublayers are hidden while its layer is drawn, the way LookinServer does it) and group is the control with its subtree. Cropping one screen capture, which is what this used to do, gives a region of a flat image — never the control alone, and for anything scrolled off screen not even a faithful view of it.

The renders come out through the app's own sandbox: a simulator's data container is a directory on this machine, so the PNGs are read straight out of it, while a physical device is fetched with xcrun devicectl device copy from. Views are rendered at up to 1024 pixels on their long edge and views too large for a drawing context are skipped. When the render cannot happen at all — an iOS 16 or earlier device has no devicectl — the export falls back to cropping one screen capture, and the note beside the file says so.

Measured on an iPhone 13 (iOS 26.6.2) under Xcode 26.0.1, because these are the facts the implementation is shaped around:

  • A device attach is asynchronous and slow. device process attach -p <pid> returns at once, and the process stops 6-25 s later with the stop arriving as a message. The plugin waits for Process N stopped and nudges with process status; it does not treat a thread's stop reason = … line as the process being stopped — LLDB prints one while it still reports the process as running, and trusting it made every expression fail.
  • In that window, nothing but script may be asked. process status and process interrupt both need a process LLDB has already launched, so while the attach is settling they answer error: Process must be launched. and nothing more; asking for a stop once every 3 s printed seven of them on one attach, for a nudge that changed nothing, since the attach itself is what sends the app SIGSTOP. The wait therefore reads the process state first — script print("xcb-lldb-state=" + str(lldb.debugger.GetSelectedTarget().GetProcess().GetState())), which is answered whatever the state is, including 0 with no process at all — and interrupts only a process LLDB reports as running: an app that was already running when the attach happened is the one case where attaching does not stop it.
  • A process must have run before it can be inspected. Launching under the debugger (mode=launch) starts the app for real and attaches after it has had time to build its UI. With devicectl --start-stopped instead, the dump returned error: use of undeclared identifier 'UIApplication' — no windows, no Objective-C runtime.
  • The dump is one expression: po [[[[UIApplication sharedApplication] windows] firstObject] recursiveDescription]. windows is deprecated but still answers on iOS 26, and its first element is the key window. Each view line's depth is the number of | before its <, so the tree is rebuilt from indentation rather than trusted from a pretty-printer.

Choosing a project

Naming a directory is not enough to name a project. A real iOS checkout offers several, and almost all of the extra candidates are noise:

Gemoy.xcworkspace                     ← the one you want
Gemoy.xcodeproj                       ← the target list that workspace already wraps
Gemoy.xcodeproj/project.xcworkspace   ← inside the bundle above
PodCache/MLeaksFinder/*.xcodeproj     ← a cached pod
OtherProject/YNLive/YNLive.xcworkspace ← a genuinely different project

So the path field searches rather than asserts, and the search result decides:

  • one hit — adopted outright, no question asked;
  • several — a picker listing each by name and relative path, so the choice is informed rather than a guess made for you;
  • none — said plainly, as an empty answer rather than an error.

A chosen project keeps a Change button that brings the picker back. Two rules remove the noise: a search never descends into a .xcodeproj / .xcworkspace (they are bundles, not containers of other projects), and a .xcodeproj sharing a basename with a .xcworkspace beside it is dropped as the workspace's own target list. Pods, PodCache, Carthage, build, DerivedData, node_modules and dot-directories are skipped, the walk is depth-limited, and it is capped so a huge tree cannot stall the panel.

Filtering, and searching

Filtering and searching are different questions, and the panel keeps them apart. A filter changes which lines exist as far as the panel is concerned — they disappear, and it can reach lines the browser no longer holds by asking the host. A search changes nothing: it marks the hits inside the lines already on screen and takes you to them.

Filtering — which lines

Two axes, combined:

  • Text — committed on blur, not on every keystroke. Typing a filter is one intent and running it is another; a per-keystroke filter would re-query the host and repaint the list on every character, churning the log under the caret while the pattern is still half-written. Press Enter or click anywhere else to apply (the field outlines in amber while uncommitted). Esc clears. ↑/↓ walk the filters used before, without committing one.
  • Severity — the four levels a system log has, in its own words: verbose, info, warning, error (see the table below for how the app's LogLevel is written to the device). A build log has more kinds of line than that, so the build-only ones join the level they belong to: the compiler's notes are part of a diagnostic and sit with the warnings, the progress chatter (CompileSwift, Ld, …) is the lowest level there is, and sections, test results and "BUILD SUCCEEDED" are information. How a line is drawn does not change — a note is still grey, a finished build is still green. The toggles apply immediately, joined by a Problems shortcut for "the diagnostics only" (which keeps notes with their warnings). The levels are drawn from one table in lib/client.js, and the suite walks the buttons and proves that between them they reach every kind the classifier can produce — a kind with no button would be a line nothing could ever show again once it was off.

Text filtering runs on the host, not in the browser. The panel keeps a rendering window of the log; the host retains the last 20 000 lines per run. A filter that only searched the browser window would silently miss the beginning of a large build — exactly the case where you reach for a filter. The .* button switches the pattern to a regular expression; an invalid one falls back to the local substring match instead of erroring on every poll.

Searching — where in those lines

⌘F (or Ctrl+F) opens the search bar at the top of the log. It is hidden the rest of the time: a whole row of the panel is a lot to spend on a job that usually takes a second, and the binding is the one a browser's own find has already taught everyone. While it is open the caret is in the box — a second ⌘F selects what is there, so typing replaces it. An empty bar closes itself when focus leaves it — clicking away, or Esc — because an empty search box is a row of the panel with nothing in it. The judgement is made on blur and never on the keystroke: deleting a character to retype it is not the user saying they are done, and a bar that vanished mid-edit would be a bar you could not type in. Focus moving to the same box in another seat of the panel (docked and floating can both be mounted over one store) is not "leaving" either. The bar searches what is on screen, live, and hides nothing:

  • The count is live — 3 / 17 — because "is this string in this build at all" is the question you are asking while typing, and making you press Enter to find it out would be the filter's behaviour applied to the wrong question.
  • Every occurrence is highlighted, and the line you are currently on is highlighted differently, so the number in the count and the mark on screen always agree.
  • ↑ / ↓ (and Enter / Shift+Enter) walk the hits and wrap around the ends; they are greyed out when nothing matches, and the count says no hits rather than 0 / 0.
  • Moving to a hit scrolls it to the middle of the view and stops the view following the tail — the ↓ Latest button appears, which is how you get back to watching the build. Typing alone never moves the log; only asking to go somewhere does.
  • The needle is literal text, case-insensitive, never a pattern: a build log is full of [, ( and *, and ( has to find a bracket rather than be compiled. Esc clears.
  • Hits past the render window are still reachable: the window (last 2 500 lines by default) follows the current hit, so pressing ↓ cannot walk into lines that are no longer in the DOM.

↑/↓ walk what each box was given before

Both boxes keep their own history — the filter's and the search's are separate, because a filter and a search are different questions — and ↑/↓ walk it the way a shell does: ↑ is back in time and ↓ is forward, at the oldest entry it stays rather than wrapping, and ↓ past the newest puts back the half-written text that was in the box when the walk started. Only finished inputs are remembered: a filter when it is committed (Enter or clicking away), a search when it is finished with (Enter, or Esc). So ↑ never offers a prefix of what is being typed, and typing again ends the walk — which is what makes ↓ mean "my draft" again.

Reading an app without stopping it. Every read used to be a debugger stop: the app was frozen, asked, and let go — 4 s of attaching on a simulator and 15–23 s on a phone, and a frozen app in between that loses animation frames and the very state being looked at. So the app is asked to answer for itself instead. LLDB is used once, to dlopen a helper out of the plugin's own cache and start it (lib/probe/xcb-probe.m, compiled here for the app's platform and, on a phone, signed with a development identity and copied into the app's data container). That helper listens on the app's own loopback — iproxy forwards it to this Mac for a phone — and every read afterwards is a line of JSON over a socket: the tree, the styles, the screen size and class chains, an _ivarDescription, a layout report, the per-view pictures, and an edit, which the app applies and reports back. UIKit is only touched on the main thread, a read that cannot be answered is an error rather than a wait, and the host always applies a deadline, because a debugger-stopped app would freeze the main-queue hop.

The helper costs one short stop to load and nothing after it. Everything it does is what the debugger path already did, in the same text, parsed by the same parsers — so the two are comparable, and the debugger is still there for everything the helper cannot do: an app that is already stopped (a breakpoint, a manual interrupt), a target with no SDK to build for, no signing identity, no iproxy, or a version of the helper this plugin does not know. Any of those falls back to the old path and says why; the status row says which of the two is in use — 读视图不停 App when the app is answering for itself, and 调试器读取:<reason> when it is not. The helper is deliberately small: it makes no decisions, it never touches Lookin's protocol or its server, and it is loaded only into an app this plugin is already debugging. Measured against a test app on an iPhone 17 Pro simulator: the injection itself is ~250 ms, the first read of a session 12 s (attaching the debugger, building the helper, reading the tree and every view's attributes and layout once, and writing the Lookin file), and every read after it ~230 ms — with the app never stopped, which its own ticking label proves between reads. All of that is measured on a simulator, where the whole path is exercised. On a phone the helper itself is built and signed here (arm64, Apple Development), but the parts only a phone can exercise — copying it into the app's data container, reaching it through iproxy, and a signature that phone accepts — have not been run against hardware yet, so a failure there names the signature rather than guessing.

What it needs on the machine

Run the xcode_doctor tool — or open the panel, which says the same thing in a warning row — to see which of these are present, with the version of Xcode in use. Missing entries are reported with the command that installs them; a tool that is absent is never left to surface later as spawn … ENOENT or as a device-not-found that blames the phone. The classic channel's three formulae are the only optional gap the doctor offers an install command for: a missing xcbeautify changes how the log reads and nothing else, so it is reported without being turned into advice to install the device toolchain.

Tool Provided by Needed for
xcodebuild, xcrun, xcode-select, plutil Xcode and macOS everything
idevice_id, ideviceinfo, idevicesyslog brew install libimobiledevice seeing, identifying, and reading the log of an iOS 16 or earlier device
ideviceinstaller brew install ideviceinstaller installing onto such a device
ios-deploy brew install ios-deploy launching on such a device
iproxy brew install libusbmuxd (already pulled in by libimobiledevice) reaching the helper inside the app on a phone, so reads need no debugger stop

A phone CoreDevice can see but has no pairing with is checked before a run starts building: nothing about a device is remembered, so tapping Trust and pressing Run again works with no refresh, re-selection or restart, and a phone that is still unpaired is refused in about a second instead of after the whole build — naming the phone, and saying that CoreDevice was asked again and still says unpaired (which is how a Trust tap that did not land is told apart from one that did). It is also a failure of its own wherever it arrives unannounced, and not the says nothing kind: the device is offered, and then every command answers The device must be paired before it can be connected. (com.apple.dt.CoreDeviceError error 2 (0x02)). That sentence names no phone, no cause and no remedy, so no route passes it through — the destination list says (not paired) beside the device, and anything that fails against it says which phone it is and to unlock it, tap Trust, or pair it again with xcrun devicectl manage pair --device <udid>. | xcbeautify | brew install xcbeautify | turning build output into one line per task, with warnings and errors marked. Optional, and used automatically when it is installed |

These are three separate formulae, and that is the trap. brew install libimobiledevice provides neither ideviceinstaller nor ios-deploy, so following the obvious instruction leaves both install and launch broken:

brew install libimobiledevice ideviceinstaller ios-deploy libusbmuxd

The device tools are optional in a strict sense — simulators, macOS, and every device Xcode manages through CoreDevice (iOS 17 and later) need none of them. They are not optional if you plug in an iPhone X, because devicectl cannot see it at all: it is not merely refused there, it is absent from xcrun devicectl list devices, which is why such a device used to fail as one that does not exist.

test/dependencies.test.mjs scrapes every command lib/index.js can run out of its own source and fails if one is not registered, so this table cannot silently fall behind the code.

Installation

dsh plugin --profile web add /path/to/this/directory

Then restart the profile.

A link: install needs the host package linked too — or DSH lands in Safe Mode

lib/index.js imports defineTool from @deepseek-ai/dsh-tools as a runtime value. Host packages are deliberately not dependencies: a plugin installed normally resolves them by walking up the directory tree into profiles/node_modules, where the deployment puts them.

A development install from a directory is recorded as link:, which puts the plugin's real path somewhere outside the profile tree — so that walk never reaches profiles/node_modules, the import fails, the plugin tree fails to load, and DSH treats a failed plugin load as fatal: it recovers into Safe Mode with every third-party plugin disabled. The tell is in ~/Library/Logs/DSH Desktop/harness.log:

plugin recovery detection: dsh-xcodebuild
[desktop] safe mode: third-party web profile bundles are blocked

The loader's own message is misleading — it reports the outermost specifier, because its retry path swallows the real error:

Cannot find package 'dsh-xcodebuild'        ← not the actual problem
Cannot find package '@deepseek-ai/dsh-tools' imported from .../lib/index.js   ← the actual problem

So after any rm -rf node_modules, run:

npm run link-host

node_modules/ is gitignored, so a fresh clone needs this once. To avoid the fragile link entirely, install the plugin as a real package instead — pack it and add the tarball, so it lands under the profile where host packages resolve on their own:

npm pack
dsh plugin --profile web add file:/absolute/path/to/dsh-xcodebuild-0.1.1.tgz

Keeping a profile on the version you are working on

A profile can be a generation install (the symlink points into profiles/.generations/live/<pkg>+<version>+<hash>) or a plain one (a real directory). The plugin manager owns the first kind and refuses to promote a tree that is not self-contained, so npm run sync:profiles only writes the second kind; use plugin_manager install_bundle dsh-xcodebuild@<version> for the first. Run it before blaming a behaviour on this checkout — a profile sitting on an old version has its own code, and its failures read as if the working tree were at fault.

Notable behaviour

Destinations come from four sources, not one. xcodebuild -showdestinations describes what Xcode's own layer currently manages, and on a bench where that layer and CoreDevice disagree it stops listing a phone that is plugged in, unlocked and buildable — measured on an iPhone 13 running iOS 26.6.2 under Xcode 26.0.1, where the phone vanished from -showdestinations while xcrun xcdevice list still reported it available: true, devicectl still reported its tunnel connected, and xcodebuild -destination 'platform=iOS,id=<udid>' still built. On the listing alone the panel offered a simulator for a phone sitting on the desk.

So every channel is read and merged by device id — xcdevice, devicectl, and idevice_id on the classic channel — mapped into the same record shape, with the sources that saw each device recorded on it. Reachability only ever goes up in the merge: a channel that cannot see a device has no vote, because a lost tunnel is not evidence that the phone is gone. A device nothing can reach stays in the list, marked and sorted last, and it can never become the default.

The classic channel is the one that keeps answering when both of Xcode's own layers are wedged, which is why it is read last and without a version filter: needsLegacyChannel decides which install channel a run takes, and that decision is made per run from the same version — filtering the list by version is what previously hid a modern phone on a bench where this was the only channel still seeing it.

  • Derived data is Xcode's own, so builds stay warm for Xcode.app as well. Pass derivedDataPath to redirect it.
  • The built .app is located via -showBuildSettings, not by constructing a path: with the default derived data the product directory contains a per-project hash.
  • Log lines are classified in-process (see lib/classify.js): the panel colours errors, warnings and tasks, and the severity filter groups them, so the kind has to be attached to each line as it arrives.
  • xcbeautify is used automatically when the machine has it, and is invisible when it does not. Nothing is configured: xcodebuild's output is piped through it, and the panel prints the pipeline it is running. Three details make that safe rather than clever:
    • Only the flags that version lists in --help are passed, and the resulting argv is then run once on a trivial line before any build relies on it. A formatter that rejects its argv exits at once and leaves the build writing into a pipe nobody drains; whatever that does to the build, it is not something a log formatter is allowed to cause. When the probe fails, the formatter is simply not used.
    • NSUnbufferedIO=YES is set on the formatter. Measured on xcbeautify 2.28.0: with stdout on a pipe rather than a terminal its own output is block buffered, so the panel would receive the whole build log at the moment the build ended — no progress, and no errors while they still mattered. With it, lines arrive as the build produces them (measured at 0.8s / 1.5s / 2.2s against a producer printing every 0.7s, versus one 6000-byte burst at the end).
    • --preserve-unbeautified is included, because xcbeautify silently drops the task lines it does not recognize (CompileSwift, Ld) without it, and --disable-colored-output keeps escape sequences out of a panel that does its own colouring. Set DSH_XCODEBUILD_NO_BEAUTIFY=1 to leave it off on a machine that has it. If the formatter dies mid-build the run keeps going with raw output and says so on its own line.
  • Archives land in ~/Library/Developer/Xcode/Archives/ so Xcode's Organizer lists them.
  • A workspace is asked twice for its configurations. xcodebuild -list -json -workspace X.xcworkspace answers with { workspace: { name, schemes } } and reports no configurations at all — the configurations belong to the .xcodeproj inside. Asking only the workspace therefore makes every project look like it has nothing but Debug and Release; a project that also builds Test-Release silently loses it from the picker. listSchemes follows up with the wrapped .xcodeproj (named after the workspace, or the only one in the directory) and merges the two answers. The merge is a pure function in lib/listing.js, pinned against real captured output by test/list-schemes.test.mjs.
  • run picks its install tool from the destination, not from a default. platform=iOS Simulator,… installs with xcrun simctl, platform=macOS,… with neither (the built .app is already the runnable artifact), and platform=iOS,… splits further by asking the device its own version. simctl cannot see hardware at all and answers Invalid device: <udid> — which is how run used to report failure after a successful device build.
  • Two device channels, split by iOS version rather than by the shape of the id. devicectl is CoreDevice, and CoreDevice begins at iOS 17: an iPhone X on iOS 16 is not merely refused there, it is absent from devicectl list devices, so an install against it failed as a device that does not exist. The same generation is still reachable over the classic lockdown protocol, so the device's own ProductVersion decides (< 17 → libimobiledevice). The threshold governs the destination list too, because -showdestinations omits exactly the devices CoreDevice does not manage; showDestinations appends what xcodebuild left out, so hardware that is not yet prepared for development can still be chosen at all.
  • Both channels launch as an attached session, and the modern one was wrong about that. A one-shot devicectl device process launch returns in a second and leaves the panel with nothing to read: the app's own logging only exists while something is connected to it. --console is the modern equivalent of the classic attached session — it connects the app's standard streams and waits for it to exit — and measured on the iPhone 12 it put 128 KB of the app's own [I]/[D]/[V] lines into the panel in the first twelve seconds, live, in the same format the classic channel only ever had in a file. A signal sent to that session is forwarded to the app, and which one ends it was measured rather than assumed: devicectl ignores SIGINT (it survived it, and so did the app), while SIGTERM terminates the app — devicectl reported App terminated due to signal 15 — and then ends devicectl itself. ios-deploy's handler treats SIGTERM like SIGINT and SIGKILLs its own group, so one signal now means the same thing on both channels: Stop sends SIGTERM, escalates to SIGKILL after five seconds if the session has not ended by itself — a hung devicectl would otherwise be a run that can never leave running — and settleAttachedRun settles both channels the same way, with the run running for as long as the app is.
  • The modern container reader is a different tool, and it is 55 times faster. iOS 17 and later reach the app's data container with devicectl device copy from --domain-type appDataContainer --domain-identifier <bundleId>, which needs no debug session and no developer disk image: measured, the whole log directory — four files, 348 KB — arrived in 0.9 seconds, against 50 seconds for the 2.4 MB the classic ios-deploy --download moved. That is what makes it a fallback rather than a last resort, and it is armed only by continued console silence: devicectl's own launch line arrives whether or not the app ever writes, so the app's own line — the one carrying its pid — is the proof that the console is carrying its logging, and a reader that starts anyway would put every line in the panel twice. Both channels read the same file with the same helpers in lib/legacy-applog.js, because it is the same app writing it.
  • A helper is never handed to devicectl without the app's name. devicectl device info files and devicectl device copy to both resolve the app's container from the bundle id they are given, and an empty one is a malformed request rather than a missing answer: the command answers Invalid argument (NSPOSIXErrorDomain error 22 (0x16)) — a bare EINVAL with nothing in it to act on — which reads as a phone refusing the operation when the real cause is that the plugin does not know which app it is reading. So the pair is checked before either command is built, and the note names the cause and what to do: no bundle id is known for this app, so the helper has nowhere to be put: run the app once, or pass bundleId. The probe is an optimization, so this never blocks a read — it falls back to the debugger exactly as before, with a sentence that can be acted on.
  • Every look at the device list shows the cache and then refreshes it. A test bench plugs and swaps hardware all day, so the list has to be re-read on every look or it goes stale invisibly — and xcodebuild -showdestinations takes seconds, so waiting for it before drawing anything is what made the control feel dead. Both happen instead, in that order: the cached list is painted immediately with its age on screen (cached 2m5s ago · refreshing…, in the stale colour), and the command runs regardless and replaces it. A look at the list is a refresh — the panel, adopting a project, changing the scheme, opening the dropdown and the ⟳ button each re-read it, and the only thing skipped is a second read while the first is still running. A read that lands while the dropdown is open is held and applied when it shuts, because rebuilding an open <select>'s options can close the list the user is choosing from. The cache is keyed by scheme, because destinations follow the scheme — a scheme that only builds for simulators must not be shown another scheme's hardware. The selection is re-validated against the live list, so a phone unplugged since the cache was written disappears from the list and the selection moves to the host's recommendation instead of pointing at nothing.
  • The list is ordered, and re-ordered on every refresh. xcodebuild's own order is neither grouped nor stable for a bench: platform:macOS is printed first, and the iOS 16 devices this plugin discovers itself are appended after everything — so a phone plugged in a moment ago appeared last, below a dozen simulators, exactly when it was the thing being looked for. sortDestinations imposes a total, deterministic order — connected hardware, then simulators, then a Mac; concrete entries before generic placeholders; names read the way a person reads them (iPhone 9 before iPhone 12, numbers before letters so iPhone 16 precedes iPhone X); newest OS first; and the host's own order as the final tiebreak, so two records that agree on everything never swap under the pointer. Being total is what makes a newly connected device take its place in the list rather than appearing at the end.
  • The legacy install and launch are two different tools on purpose. ideviceinstaller -u <udid> install <app> installs. That spelling is read off the tool's own --help rather than assumed: 1.2.0 — what Homebrew carries — moved installing from the flag -i <app> to the command install <app> and rejects the old flag outright, with its own usage text as the answer, so a build that was fine reported a failed install (lib/legacy-install.js). Launching uses ios-deploy --noinstall --noninteractive, because ios-deploy's own install path fails against this generation of AMDevice with 0xe8000067 while its lldb-driven launch works — --noinstall is the entire point of the pairing. Neither tool reports its outcome in words, so neither is read for one; the launch witness below is what decides. Both tools are brewed rather than shipped by Xcode, so they are resolved from the Homebrew prefixes instead of assumed to be on the PATH the harness was launched with.
  • A launch is a launch only when something says the app is running. What decides is the app's own new log file: an iOS 16 app writes Documents/PPCrashLog/log_<timestamp>.log as its process starts, so a name that was not in the container before the launch is a device fact, not a claim. Nothing ios-deploy prints can be read instead — the success line comes from str(startup_error) the moment Launch() returns, i.e. before the process is known to be alive, and the message that would contradict it is never printed at all, because Python block-buffers stdout when it is a pipe and os._exit discards the buffer (python3 -c "print('x'); import os; os._exit(1)" | cat captures zero bytes). The old exitCode !== 0 && !/^success$/m.test(stdout) test let that line veto a real failure and reported every legacy run as launched, with artifact.pid === null and nothing on the device. A run whose install or launch fails reports failed, with the reason in note and errors, even though xcodebuild itself exited 0. lib/legacy-launch.js holds the wording of that failure, and lib/legacy-applog.js the witness it is built on.
  • --justlaunch is not passed, because it interrupts the app it just launched. It implies --debug (ios-deploy.m:3688-3692) and then makes the attached path unreachable (:3400-3401): lldb runs the app, safequit detaches, the CLI returns — and on a real iPhone X the app comes up and is closed again as that happens, which is the "launches, then instantly goes away" symptom. An attached session is what keeps it up, so the launch is spawned detached, in the background, with its console redirected to a file, and the run stays running for as long as the session is attached. The flag is --noninteractive (-I) rather than --debug: it needs no stdin — a detached child has none — and autoexit_command reports the app's own fate as machine-readable markers (PROCESS_EXITED, PROCESS_CRASHED, PROCESS_STOPPED, PROCESS_DETACHED, PROCESS_NOT_STARTED) with a stack trace under the bad ones, which the panel colours as errors. -O/--output is still not passed: measured on the iPhone X with -I -O <file> -E <file>, both files stayed at 0 bytes while the app's own log grew, because the app's output reaches the console through lldb rather than through the process's stdout — the console file this plugin redirects is the real capture, and the app's own log below is the live one. Stop ends it by signalling the child's process group, which is also why the child is detached: ios-deploy answers SIGTERM/SIGINT/SIGHUP by SIGKILLing its own group (:1460-1464), so a child sharing this host's group would take the host down with it. -O/--output is still not passed — that file is opened only by autoexit (lldb.py:103-106, ios-deploy.m:1143-1156) and would be an inert flag pretending to capture a console — the plugin redirects the child's own stdout and stderr instead.
  • An app that dies on the phone is a verdict about the run, not a line in its log. This was a real bug and the ugliest kind: a launch that crashed settled green. The settlement asked one question — did the app ever come up? — and a crash answers that with a yes, so a crash and the user quitting the app were the same input, and

…

内容来自项目 README(GitHub)↗

链接

同类插件

查看整个分类 →

社区评论

评论公开保存在 GitHub Discussions。加载评论会连接 GitHub 和 Giscus;发表内容需要 GitHub 账号。