Eleven game-development agent presets cut by workflow stage — concept, design, build, art and audio, QA, release, narrative, level, engine — plus one orchestrator that delegates across them, carrying 37 bundled skills. Regroups the 48 agent prompts of Claude Code Game Studios (MIT) by stage so each preset loads only the skills its stage needs. Installs with dsh plugin add; run node install.mjs once afterwards to deploy the skills the presets reference.
Install
# from GitHub (first run asks for allowBuilds approval — follow the hint, retry)
dsh plugin --profile web add github:highho/dsh-game-studio-presets
Any plugin you install runs third-party code with your own permissions — it can read your files, use your credentials, and reach the network, and tool approvals don’t sandbox it. GitHub-sourced plugins also run build scripts at install time — pnpm blocks those until you allow them, so an install can stop with ERR_PNPM_GIT_DEP_PREPARE_NOT_ALLOWED or ERR_PNPM_IGNORED_BUILDS; dsh prints the exact key to add under allowBuilds in your profile’s pnpm-workspace.yaml, and the install works on the next run. Allowing a build is a trust decision: only install sources you trust, and pin a commit (github:owner/repo#sha).
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